Software & Game Development Studio

We build software
that has to work.

Games, interactive systems and the backend engineering underneath them. You get a fixed scope, a fixed price and source code your own team can maintain after we hand it over.

Fixed price
Agreed before work starts
Source code
Yours, documented
First reply
Within 2 working days

What we do

Three things, done properly

We are deliberately narrow. These are the areas where we can take responsibility for the result rather than just the hours.

Software Engineering

APIs, backend systems and internal tools that stay fast as your userbase grows, and that another developer can pick up and maintain after we hand over.

  • Backend & API development
  • Cloud infrastructure
  • Systems integration
  • Technical due diligence

Game Development

Full production from prototype to storefront: mechanics, level design, art and audio integration, through to submission on Google Play, the App Store and Steam.

  • Unity & Unreal
  • Mobile, PC and web
  • Live-ops & analytics
  • Store compliance

Interactive Systems

Real-time 3D, simulations, product configurators and training tools. Interactive software for teams whose problem does not fit a website.

  • Real-time 3D & WebGL
  • Simulation & visualisation
  • Custom tooling
  • Prototyping

How we work

Three stages, nothing hidden

Something concrete is delivered at the end of each stage. You always know what is being built, what it costs, and when it lands.

  1. 01

    Scope & estimate

    We work out what you actually need before anyone writes code: the goal, the constraints, the realistic budget. You get a written scope with fixed milestones and a fixed price.

  2. 02

    Design & build

    Design and engineering run together in short cycles. You see working builds as we go, so there is no black box that finally opens on the deadline.

  3. 03

    Ship & support

    We handle release: store submission, compliance, analytics and the first weeks of live support. Launch day is not where our involvement stops.

The studio

Small team, senior work

Playgen Studio is an independent software and game development studio. We take on a small number of projects at a time so that the people who scoped your work are the people who build it.

We are selective about what we take on. If a project is not a fit, we will say so early rather than take the budget and hope.

Fixed scope, fixed price

You approve a written scope before work starts. If we estimated badly, that is our problem to absorb, not a change request aimed at you.

Code you can keep

You own the source. It ships documented and readable, so you are never hostage to us for the next change.

Direct access to engineers

You talk to the people writing the code, not an account manager relaying messages.

Honest timelines

We would rather quote four months and deliver, than quote six weeks and spend the next four months apologising.

Tell us what you want to build.

Send a short description of the project. We will come back with a scope, a timeline and a fixed price, usually within two working days.